Templar Healer

Introduction

Hello everyone! This is my main healer and also my main toon. I made this build because I was tired of being grouped into a dungeon with a “trash healer” so I said, “what the heck” and decided to make my own.
This healing setup can heal groups to a full health bar and is very easy to sustain. You can use this setup for trials, dungeons, etc. This build is not to be used as a DPS/Healer setup as it is not setup that way. I set this build up to be a dedicated healer role.

Resource Management

Resources are managed through Magicka Recovery, Channeled Focus, heavy attacks, and spell power pots. (Trash pots can also be used)

Character Sheet

Attributes: 54 Max Magicka | 10 Max Health (Spell Power Cure, Spell Power Pots, and Channeled Focus were active) (NO CRIT RESISTANCES! – I have Crit Resistance because she is my alliance point farmer)

Gear Setup

Maelstrom Staff: The staff isn’t necessary for this build and you can complete VMA along with everything else without it. However, with the amount of damage that it buffs your light and heavy attacks it will add between 3-4k DPS to this build.

Gear Setup 1

5pc Draugr’s Rest, 5pc Spell Power Cure, 2pc Earthgore (Most healers will not run a monster set and that is okay, I just appreciate the extra heals)

Gear Set Weight Trait Enchantment
Weapon 1 Spell Power Cure Lightning Staff Infused Crushing
Weapon 2 Draugr’s Rest Restoration Staff Powered Absorb Magicka
Head Earthgore Heavy Infused Max Magicka
Chest Draugr’s Rest Light Infused Max Magicka
Shoulder Earthgore Heavy Divines Max Magicka
Waist Draugr’s Rest Light Infused Max Magicka
Hands Draugr’s Rest Light Divines Max Magicka
Legs Spell Power Cure Light Infused Max Magicka
Feet Draugr’s Rest Light Divines Max Magicka
Neck Spell Power Cure Jewelry Arcane Magicka Recovery
Ring 1 Spell Power Cure Jewelry Arcane Magicka Recovery
Ring 2 Spell Power Cure Jewelry Arcane Magicka Recovery

Gear Setup 2

5pc Spell Power Cure, 5pc Worm Cult, Sanctuary, or Kagrenac’s Hope, 2pc Chokethorn

Gear Set Weight Trait Enchantment
Weapon 1 Spell Power Cure Lightning Staff Infused Crushing
Weapon 2 Sanctuary Restoration Staff Powered Absorb Magicka
Head Chokethorn Heavy Infused Max Magicka
Chest Sanctuary Light Infused Max Magicka
Shoulder Chokethorn Heavy Infused Max Magicka
Waist Spell Power Cure Light Divines Max Magicka
Hands Spell Power Cure Light Divines Max Magicka
Legs Spell Power Cure Light Infused Max Magicka
Feet Spell Power Cure Light Divines Max Magicka
Neck Sanctuary Jewelry Arcane Magicka Recovery
Ring 1 Sanctuary Jewelry Arcane Magicka Recovery
Ring 2 Sanctuary Jewelry Arcane Magicka Recovery

Gear Selection and Location

Skills

Please do not be the healer who spams Breath of Life. It isn’t neccessary. If you stack enough heals over time your healing will be excellent, saving your breath of life for emergency heals.

Templar Open in build planner »

54M / 10H / 0S

CP Allocation (720)

  • The Tower
    • Warlord – 16
    • Siphoner – 10
    • Sprinter – 10
  • The Lover
    • Arcanist – 60
    • Tenacity – 79
    • Healthy – 56
  • The Shadow
    • Tumbling – 9
  • The Apprentice
    • Blessed – 100
    • Elfborn – 96
    • Elemental Expert – 21
    • Spell Erosion – 8
  • The Atronach
    • Master at Arms – 5
  • The Ritual
    • Thaumaturge – 10
  • The Steed
    • Ironclad – 30
    • Spell Shield – 24
    • Resistant – 24
  • The Lady
    • Light Armor Focus – 26
    • Elemental Defender – 26
    • Thick Skinned – 28
    • Hardy – 26
  • The Lord
    • Quick Recovery – 56

Race

  • Top Races for this build: Argonian (recommended), Breton
  • Note: Argonians have healing passives/bonus resources from pots. I strongly recommend you use an Argonian.

Mundus Stone

  • Thief
  • The Mage: I currently use this one.

Buff Food, Potions, Poisons

  • Blue Max Health and Max Magicka food
  • Witchmothers Potent Brew (recommended)
  • Trash Potions/Crit Potions/Spell Power Potions
  • No Poisons

Passives Required

  • Class Passives: All passives
  • Destruction Staff: All passives
  • Light Armor: All passives
  • Heavy Armor: Juggernaut, Resolve, Constitution
  • Restoration Passives: All passives
  • Mages Guild: Not necessary, but can be used
  • Undaunted: All passives
  • Racial: All passives
  • Alchemy: Medicinal Use (Not necessary but good for trying other builds later)

Rotation

***(Healer rotations are totally situational so I recommend using what is best in your current situation)***
Elemental Drain -> Channeled Focus -> Extended Ritual-> Light Attack (To proc Crushing Enchant) -> Bar Swap ->
Mutagen -> Healing Springs -> Breath of Life (Situational) -> Bar Swap ->
(Proc SPC) -> Luminous Shards -> Radiant Oppression (Only to be used to help execute an enemy) -> Repeat

Build Credit to iiDespair

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