Stamina Warden (Potion Free Power)

Introduction

Hello everyone! This is my low cost Stamina Warden DPS. If you want to do very respectable damage while not having to pay for those expensive weapon power pots, then this is the build for you. Wardens are in a pretty good spot as far as DPS, sustain, and survivability. Please check out the build below and the DPS parse video and I hope you enjoy it!

Resource Management

Resources are managed through stamina recovery, the Bull Netch, and heavy attacks. Trash pots are used as needed, as you will see in the parse I didn’t need one to kill the 3 million health dummy.

Character Sheet

Attributes: 64 Max Stamina
The key to any stamina is to optimize health at 17k with your food buff on. Do this either with attribute point distribution or glyphs while putting the rest into Stamina.
I prefer to glyph the health in because I can change that up at any time without having to go to the attribute respec station.

Gear Setup

5pc Sunderflame, 5pc Briarheart, 2pc Selene’s

Gear Set Weight Trait Enchantment
Weapon 1 Sunderflame Axe Nirnhoned Poison
Weapon 2 Briarheart / Maelstrom Bow Dagger / Bow Infused Berserker
Head Selene’s Heavy Nirnhoned Disease / Double Damage Poison
Chest Briarheart Light Divines Max Health
Shoulder Selene’s Heavy Divines Max Health
Waist Briarheart Light Divines Max Stamina
Hands Briarheart Light Divines Max Stamina
Legs Sunderflame Light Divines Max Stamina
Feet Briarheart Light Divines Max Stamina
Neck Sunderflame Jewelry Robust Weapon Damage
Ring 1 Sunderflame Jewelry Robust Weapon Damage
Ring 2 Sunderflame Jewelry Robust Weapon Damage

Gear Selection, Location and Alternatives

Penetration Sets

Damage Sets

Skills

Links are included for the skills. Please don’t be a cookie cutter build follower, read the tool tips associated with each skill. The best players are also students of the game. Take the time to understand what your doing and why. This knowledge will help you determine if you need to speed up or slow down the rotation when shielding or dodge rolling, either to optimize skill uptime or regain extra resource

https://www.elderscrollsbote.de/planer/#1-1d000541000f:164:14:13:12:167:127:1302:134:12:11:120:122-469:73:167:140:68:64:71:506:503:505:548:526

CP Allocation (720)

  • The Tower
    • Warlord – 28
    • Sprinter – 11
  • The Lover
    • Mooncalf – 56
    • Tenacity – 64
  • The Shadow
    • Tumbling – 61
    • Shadow Ward – 20
  • The Apprentice
  • The Atronach
    • Might – 56
    • Master at Arms – 48
  • The Ritual
    • Piercing – 19
    • Precise Strikes – 56
    • Thaumaturge – 61
  • The Steed
    • Ironclad – 61
  • The Lady
    • Elemental Defender – 43
    • Thick Skinned – 61
    • Hardy – 43
  • The Lord
    • Quick Recovery – 23
    • Expert Defender – 9

Race

  • Top Races for this build: Redguard, Imperial, Khajit, Orc, Bosmer
  • Note: Imperial is my favorite due to the health bonus so optimizing is much easier, this character is a Redguard however.

Mundus Stone

  • Warrior (Group Play)
  • Lover (Solo Play. I never use though, just leave Warrior)

Buff Food, Potions, Poisons

  • Dubious Cameron Throne (without it this build will not sustain using only trash pots and save you tons of gold)Blue Max Health and Max Magicka food
  • Trash Potions
  • Double Damage Health Poisons on Bow Bar (Blessed Thistle + Fleshfly Larvae + Nightshade)

Passives Required

  • Class Passives: All passives
  • Dual Wield: All passives
  • Bow: All passives
  • Medium Armor: All passives
  • Heavy Armor: Juggernaut, Resolve, Constitution
  • Fighters Guild: All passives except for the bounty one
  • Undaunted: All passives
  • Racial: All passives
  • Alchemy: Medicinal Use (Not necessary but good for trying other builds later)

Rotation

Endless Hail -> Light Attack -> Razor Caltrops-> Light Attack -> Poison Injection -> Light Attack -> Ballista -> Bar Swap ->
Heavy Attack -> Rearming Trap -> Light Attack -> Subterranean Assault -> Heavy Attack -> Blood Craze -> Heavy Attack -> Deadly Cloak -> Light Attack -> Subterranean Assault -> Bar Swap ->
Endless Hail -> Light Attack -> Razor Caltrops-> Light Attack -> Poison Injection -> Light Attack -> Bull Netch -> Bar Swap ->
Heavy Attack -> Rearming Trap -> Light Attack -> Subterranean Assault -> Heavy Attack -> Blood Craze -> Heavy Attack -> Deadly Cloak -> Light Attack -> Subterranean Assault -> Bar Swap and Repeat …

Note: Always have Bull Netch and Deadly Cloak up before the fight begins, and it also helps to open with Sub. Assault and the Rearming Trap. Hit your back bar ultimate whenever ready.

Build Credit to TENDER FIDDLES

Comments

No Comments

Leave a Reply